Far from finished
Well, sadly, this week has been a bit of a write-off with fundraising taking up more time than anticipated. I’m going to be in Manchester this weekend also which means I can’t be in the studio working away. *sigh*
I had a catch-up chat with Graham the other day which highlighted some issues; in a nut-shell I’m terrified at the amount of work that needs done and I’m getting slightly scared that I’m just not going to be able to cut it. In short, I spy panic town in the not so distant future.
Anyway, to summarise my chat with Graham, I am approaching my project more as a well developed proof of concept (I think). This is the antithesis of what I was setting out to do. In the early days of the project I wanted to create something which was very well executed, looked great and had a very specific purpose. I am now aiming to boil the concept down into it’s three main elements demonstrating them well and documenting them thoroughly.
I feel like I’m getting caught up in the product design element of the project now and neglecting my core skills as a graphic artist and interaction designer; many elements of the project still have a long way to go before I will accept them as anywhere near complete. As such I’ve made the decision to build my prototype camera/pan-tilt unit from card and ‘decorate’ it with the visual language and branding which will apply across the elements. This will bring a unity to everything while also making it very clear that I am not a product designer and hence not focused on the materials but instead the interactions (for lack of a better word) and user experience of the concept/service.
Regardless, I have mounted my pan tilt system onto an old tripod but in order to do this I had to seek the help of the workshop staff. No blog post would be entirely complete without photos so here goes…

Roddy preparing the cylinder which will securely hold the servo.




And a little wide angle shot to give an idea of scale.
